Hi,
I would like to modify a script to make the images in a free image rotator found at the following link clicklable: [url]http://javascriptsource.com/miscellaneous/random-image-rotator.html
I can’t figure it out on my own. I attached a link to the code and I will copy and past it below. This is what I need (please assume I’m an very, very slow):
1) Either detailed instructions (step by step) on how to change it.
OR
2) Perhaps just modifying the script with actual links and I can personllize the links with my content after the fact.
[B]Thank you very, very much for your help. ? I will copy the script below:
[CODE]
<!– THREE STEPS TO INSTALL RANDOM IMAGE ROTATOR:
1. Copy the coding into the HEAD of your HTML document
2. Add the onLoad event handler into the BODY tag
3. Put the last coding into the BODY of your HTML document –>
<!– STEP ONE: Paste this code into the HEAD of your HTML document –>
<HEAD>
<SCRIPT LANGUAGE=”JavaScript”>
<!– Original: Robert Bui ([email protected]) –>
<!– Web Site: http://astrogate.virtualave.net –>
<!– This script and many more are available free online at –>
<!– The JavaScript Source!! http://javascript.internet.com –>
<!– Begin
var interval = 2.5; // delay between rotating images (in seconds)
var random_display = 1; // 0 = no, 1 = yes
interval *= 1000;
var image_index = 0;
image_list = new Array();
image_list[image_index++] = new imageItem(“http://javascript.internet.com/img/image-cycler/01.jpg”);
image_list[image_index++] = new imageItem(“http://javascript.internet.com/img/image-cycler/02.jpg”);
image_list[image_index++] = new imageItem(“http://javascript.internet.com/img/image-cycler/03.jpg”);
image_list[image_index++] = new imageItem(“http://javascript.internet.com/img/image-cycler/04.jpg”);
var number_of_image = image_list.length;
function imageItem(image_location) {
this.image_item = new Image();
this.image_item.src = image_location;
}
function get_ImageItemLocation(imageObj) {
return(imageObj.image_item.src)
}
function generate(x, y) {
var range = y – x + 1;
return Math.floor(Math.random() * range) + x;
}
function getNextImage() {
if (random_display) {
image_index = generate(0, number_of_image-1);
}
else {
image_index = (image_index+1) % number_of_image;
}
var new_image = get_ImageItemLocation(image_list[image_index]);
return(new_image);
}
function rotateImage(place) {
var new_image = getNextImage();
document[place].src = new_image;
var recur_call = “rotateImage(‘”+place+”‘)”;
setTimeout(recur_call, interval);
}
// End –>
</script>
</HEAD>
<!– STEP TWO: Insert the onLoad event handler into your BODY tag –>
<BODY OnLoad=”rotateImage(‘rImage’)”>
<!– STEP THREE: Copy this code into the BODY of your HTML document –>
<center>
<img name=”rImage” src=”http://javascript.internet.com/img/image-cycler/01.jpg” width=120 height=90>
</center>
<p><center>
<font face=”arial, helvetica” size=”-2″>Free JavaScripts provided<br>
by <a href=”http://javascriptsource.com”>The JavaScript Source</a></font>
</center><p>
<!– Script Size: 2.29 KB –>