@tylerdurdeJul 03.2023 — #Assuming you're talking about Roblox when you mention Lua, the simplest way would be creating a function called Fly and using the UserInputService. Here's a basic script that will help you accomplish this.
local userInputService = game:GetService("UserInputService")
local player = game.Players.localPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid")
local function Fly(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.E then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end
@AhmadassayyaafJul 29.2023 — #Creating a Lua script for enabling flight when pressing the letter "e" depends on the context of where you want to use it (e.g., a game, a specific Lua environment). Below is a general outline of what the script might look like:
``lua -- Replace "YourKeyPressFunction" with the actual function that detects key presses in your environment. -- Replace "YourFlyFunction" with the function that enables flight in your environment.
local isFlying = false
function OnKeyPress(key) if key == "e" then isFlying = not isFlying if isFlying then YourFlyFunction(true) -- Enable flight when "e" is pressed. else YourFlyFunction(false) -- Disable flight when "e" is pressed again. end end end
-- Bind the OnKeyPress function to the key press event in your Lua environment. YourKeyPressFunction(OnKeyPress) ``
Please note that this is just a basic outline, and you may need to adjust the script to fit the specific Lua environment or game you are working with. Additionally, this script assumes you already have a function for detecting key presses and a function to enable flight in your environment.